Multimedia Demonstrations (16:40-18:30, 10th July 2012)
 
  
  • A Demonstration of A Hierarchical Multi-Layout 3D Video Browser
  •    Christopher Müller, Martin Smole and Klaus Schöffmann
      
  • Interactive 3D Animation System for Web 3D
  •    Masayuki Furukawa, Shinya Fukumoto, Hiroshi Kawasaki, Yukiko Kawai
      
  • A Multi-User Interaction System Based on Kinect and Wii Remote
  •    Yihua Lou, Wenjun Wu, Hui Zhang, Haikuo Zhang, Yongquan Chen
      
  • Surround Sound Using Variable-Ambisonics and Variable-Polar Pattern Theories
  •    Martin J. Morrell, Joshua D. Reiss and Sonia Wilkie
      
  • Novel Wireless Routers for Seamless Sharing of Video Access in Multihop Networks
  •    Kien A. Hua, Steven Nichols, Vaithiyanathan Sundaram, and Fei Xie
      
  • LOOK2 - A video-based system for real-time notification of relevant traffic events
  •    Roland Tusch, Felix Pletzer, Vijay Mudunuri, Armin Kratschmer, Karuna Sabbavarapu, Marian Kogler, Laszlo Böszörmenyi, Bernhard Rinner, Thomas Mariacher, Manfred Harrer, Peter Hrassnig
      
  • OpenGL SC Implementation over an OpenGL ES 1.1 Graphics Board
  •    Nakhoon Baek and Hwanyong Lee
      
  • A Codeword Visualization Tool for Dense Trajectory Feature
  •    Sang Phan, Vu Lam, Son Tran, Thanh Duc Ngo, Duy-Dinh Le, Shin’ichi Satoh
     

    A Demonstration of A Hierarchical Multi-Layout 3D Video Browser

    Abstract: The 3D Video Browser (3VB) enables interactive search within a single video as well as video collections by  utilizing 3D projection and an intuitive interaction. The browsing approach is based on hierarchical search, which means that the user can split a video into several segments. Click here for more detail.

    ^ top


    Interactive 3D Animation System forWeb3D

    Web: http://www.ibe.kagoshima-u.ac.jp/~cgv/research.html

    Abstract: We propose an interactive 3D animation viewer for tablet PC. Since the system is based on state transition model, intuitive control of 3D object with touch interface is possible. Further, a content creation process is simple and easy for any users.

    ^ top


    A Multi-User Interaction System Based on Kinect and Wii Remote

    Abstract: We will demonstrate a multi-user interaction system that uses Kinect and Wii Remote for manipulating windows in both desktop and wall-sized environment. This system combines the gesture information collected by Kinect and other sensor information such as acceleration from Wii Remote, therefore providing a more accurate control and a more nature experience for users.

    ^ top


    Surround Sound Using Variable-Ambisonics and Variable-Polar Pattern Theories

    Web: http://www.elec.qmul.ac.uk/digitalmusic/audioengineering.html

    Abstract: The technologies on display are those of Variable-Ambisonics and Variable-Polar Pattern Reproduction. These technologies are demonstrated using virtual 2-dimensional speaker layouts via binaural headphone reproduction. Click here for more detail.

    ^ top


    Novel Wireless Routers for Seamless Sharing of Video Access in Multihop Networks

    Abstract: This demonstration focuses on seamless video delivery over Wireless Mesh Networks with Dynamic Stream Merging (DSM) capability. The overall setup consists of a prototype with seven nodes forming the mesh network backbone. Click here for more detail.

    ^ top


    LOOK2 - A video-based system for real-time notification of relevant traffic events

    Abstract: We demonstrate our novel video-based real-time traffic event notification and verification system LOOK2. It generates fast and reliable traffic information about relevant traffic  state  and  road  conditions  changes  on  observed  roads. It utilizes installed road-side sensors providing low-level traffic and environmental  data,  as well as video  sensors  which  gain high-level traffic information from live video analysis. Click here for more detail.

    ^ top


    OpenGL SC Implementation over an OpenGL ES 1.1 Graphics Board

    Web: http://www.mobilegraphics.co.kr/

    Abstract: OpenGL SC, the safety critical profile of OpenGL plays the major role for the graphical user interfaces, especially in the safety-critical markets, including avionics, military, medical and automotive applications. In other side, OpenGL ES, the embedded systems version of OpenGL, has many commercial implementations. In this demonstration, we show that the OpenGL SC features can be provided over the widespread OpenGL ES graphics boards. Click here for more detail.

    ^ top

    A Codeword Visualization Tool for Dense Trajectory Feature



    ^ top

    Abstract: Bag of Words model is one of the most popular approaches to various classification tasks. Visualizing codewords can help us deeply understand the discriminative power of each feature in the model. In practice, it is difficult to visualize codewords, especially in case of motion feature because the codebook size is often very large. Click here for more detail.

     
     
    ©Copyright 2011-2012 IEEE ICME | Contact: icme2012@icme2012.org

    webmaster@icme2012.org